
Tasers vs Zombies
Overview
An interactive 360° training experience reimagined as a playful VR showcase for new TASER hardware. Originally developed as an immersive police training simulator, the project evolved into a gamified demo produced across studios in the U.S. and Poland.
I coordinated multi-team development in Unity, overseeing gameplay integration, remote pipelines, and creative adaptation from live-action footage to interactive VR.
Date
2022 – 2024
Categories
Unity
VR
Compliance
Project Management



Tasers vs Zombies
Overview
An interactive 360° training experience reimagined as a playful VR showcase for new TASER hardware. Originally developed as an immersive police training simulator, the project evolved into a gamified demo produced across studios in the U.S. and Poland.
I coordinated multi-team development in Unity, overseeing gameplay integration, remote pipelines, and creative adaptation from live-action footage to interactive VR.
Date
2022 – 2024
Categories
Unity
VR
Compliance
Project Management



Tasers vs Zombies
Overview
An interactive 360° training experience reimagined as a playful VR showcase for new TASER hardware. Originally developed as an immersive police training simulator, the project evolved into a gamified demo produced across studios in the U.S. and Poland.
I coordinated multi-team development in Unity, overseeing gameplay integration, remote pipelines, and creative adaptation from live-action footage to interactive VR.
Date
2022 – 2024
Categories
Unity
VR
Compliance
Project Management




